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The Endeavor Engine is a skirmish-style tabletop roleplaying game with a focus on defensive-combat. It is a class/archetype based game with a heavy emphasis on multiclassing and tactically complex but simply-executed combat. 

As this is an engine, and designed to be the core of more games in the future, this document has very little fluff and flavor. It’s currently designed to get you through the basics quickly so you can run and create your own games in Endeavor.

—Mechanical Highlights

Action Focused: Everything is actions! This is to simplify the execution of the system while allowing for deep and complex gameplay.

Defense Minded: Most attacks in Endeavor assume the player successfully attacks their opponent; no more pesky to-hit rolls! Instead, it’s all on the target to successfully defend against their attacker through a number of Defensive Options.

Multiclassing Galore: Endeavor has a simple class/archetype-like system that allows you to pick up pieces of different classes at different times, encouraging a unique variety of characters!

Push-Your-Luck: The game has several mechanics than allow you to push your luck in combat and control the flow of battle. Do you take it slow, waiting for the enemy to respond, or do you and your allies want to go for an all-out attack?


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Endeavor Engine v1.2f.pdf 857 kB